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1. So how many unoccupied C1s are left? - in Wormholes [original thread]
Thanks folks, I guess I'll keep searching.
- by Kethas Protagonist - at 2017.02.23 01:52:14
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2. So how many unoccupied C1s are left? - in Wormholes [original thread]
I'm searching for a new WH home. I can find a C1 or two every hour I spend scanning down sigs, but so far none of them have been unoccupied (no citadels/ECs, no online towers). How rare are unoccupied C1s these days? Does it vary significantly acr...
- by Kethas Protagonist - at 2017.02.22 05:47:02
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3. Expanding my station trading operations [25b - No collateral] - in Market Discussions [original thread]
Fannie Anathema wrote: Chelian Dendrotoxin wrote: Would like pledge 20b. Thank you! I have added you to the investor list. Please send the ISK to the corporation Anathema Holdings LTD. [AHLTD] by tomorrow so I can start accounting profits...
- by Kethas Protagonist - at 2017.01.17 20:17:23
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4. Where to sell produced ammunitions? - in Science and Industry [original thread]
Gilbaron wrote: if you want to make money from manufacturing, try a different product. small rigs have always been a solid starter project, the BPOs are cheap, the materials are easy to find and they sell really well. Seconding this. Additio...
- by Kethas Protagonist - at 2017.01.17 19:46:10
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5. Transport and freighter safety? - in Science and Industry [original thread]
http://xyjax.com/optimizer_kronos/ is a really good calculator for napkin-math estimates of how profitable it is to gank your freighter. tl:dr: in 0.9/1.0 space, with 3x Reinforced Bulkheads, you're not profitable below ~1.5B in cargo. i...
- by Kethas Protagonist - at 2016.04.25 06:37:09
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6. [Bug] Large Transverse Bulkhead II rig doesn't require skills to... - in Issues, Workarounds & Localization [original thread]
I just finished fitting two Large Transverse Bulkheads to an Orca on a character that lacks the required skills, and they appear to be taking effect. I was able to place the rigs in rig slots in the fitting screen normally, with no "you lack ...
- by Kethas Protagonist - at 2015.07.26 23:45:54
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7. Invention and copy job costs - understanding Base Item Cost - in Science and Industry [original thread]
Awesome, thanks Steve, that works. When I read that copy+invention jobs use "the value of the blueprint's product" (or similar wording), I parsed it as "use the value of the product as the base item value", not "use the same base item value as whe...
- by Kethas Protagonist - at 2014.12.28 07:35:30
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8. Invention and copy job costs - understanding Base Item Cost - in Science and Industry [original thread]
Could someone correct my math for calculating facility fees for copy and invention jobs? I thought I'd read up on them, but for copy and invention it doesn't add up. I *thought* it worked like this: 1) for copy + invention jobs, the adjusted mat...
- by Kethas Protagonist - at 2014.12.28 03:06:05
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9. Nereus distribution mission fit, advice welcome. - in Science and Industry [original thread]
If you plan on actively running the distribution missions, then you've got some great advice above. If there's something else productive you could be doing and you plan on autopiloting the missions, you should consider swapping in some overdrive ...
- by Kethas Protagonist - at 2014.12.28 02:11:26
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10. PI Watcher - in Science and Industry [original thread]
If you mean an automated program, then no, there's no API endpoint for stuff like PI production/extraction facility status, sorry. It's very unlikely anyone's built a tool for that since it'd have to have manual timing (e.g. "Click here when you r...
- by Kethas Protagonist - at 2014.12.28 00:50:11
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11. Going rate for research slots? - in Science and Industry [original thread]
Option 1: 1 PLEX * (job time / 30 days) * (1/10 job slots with Adv Lab Ops 4) * (1/2, since toons have both research and mfg slots) (Hint: this is ~100k /hr /slot) and add whatever the value of the research done would have been for you. Anything...
- by Kethas Protagonist - at 2014.12.26 01:24:43
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12. Market Screen Issue - in Market Discussions [original thread]
It's not just you, this happens to me ~once a week or so. It usually happens to both the buy and sell order windows simultaneously. I haven't yet placed an incredibly dumb market order because of thinking the wrong order is the best priced, but it...
- by Kethas Protagonist - at 2014.12.23 08:49:59
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13. Industry UI not remembering job settings from previous jobs - in Issues, Workarounds & Localization [original thread]
Sorry about the false alarm; I think I've solved this and it's unique to my setup. Specifically, I use Windows hardlinks to share settings across accounts and toons. I believe I was inadvertently doing the following: 0) Char config file has stat...
- by Kethas Protagonist - at 2014.12.17 07:32:59
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14. Quickbar lost - in Market Discussions [original thread]
Windows 7 (likely similar on others): C:\Users\USER\AppData\Local\CCP\EVE\c_program_files_(x86)_ccp_eve_tranquility\settings It's either one of the core_char or core_user files, not sure.
- by Kethas Protagonist - at 2014.12.16 05:52:23
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15. Missing a digit on single item sell order - huge undersell - in Market Discussions [original thread]
An awful lot of victim-blaming in this thread for a price-check single-unit exception that's either poorly designed, bugged, or both.
- by Kethas Protagonist - at 2014.12.15 07:03:26
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16. Industry UI not remembering job settings from previous jobs - in Issues, Workarounds & Localization [original thread]
The industry UI is supposed to remember job properties for a given BPO type and use them as defaults in subsequent jobs of the same type, however this is behaving inconsistently for me. Sometimes all settings are properly populated (in particular,...
- by Kethas Protagonist - at 2014.12.15 02:08:22
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17. RIP Teams - in Science and Industry [original thread]
I never understood why people didn't bid teams up higher. I'd look at winning bids, and look at the modeled savings over four weeks, and there'd be a missing 0 or two (or three). I can understand why they're removing them from a gamewide design p...
- by Kethas Protagonist - at 2014.12.11 02:29:55
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18. Delivery services- Black Frog and PushX- lets see if they deliver - in Market Discussions [original thread]
In my experience, PushX costs marginally less than RFF but is much less predictable in how quickly contracts get picked up/completed. For comparison I've been essentially spamming RFF with contracts and have had all of them completed within 24hr e...
- by Kethas Protagonist - at 2014.12.11 02:17:09
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19. UI elements overlapping - in Issues, Workarounds & Localization [original thread]
Actually this didn't fix the issue - that lets you move alerts related to incoming damage or the text component of e.g. incoming scrams, but not the timer bar. I can't move that to avoid stacking on the ORBITING text.
- by Kethas Protagonist - at 2014.12.09 22:11:46
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20. UI elements overlapping - in Issues, Workarounds & Localization [original thread]
I would never have noticed that icon on my own. Thanks a ton, this was getting super annoying.
- by Kethas Protagonist - at 2014.12.09 16:24:22
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